Awesome to see that you're getting there on the concept art stuff man. It makes me super happy!
This enviro is pretty sweet. If you don't mind some crits, I thought I'd give you some pointers to help ya out a little bit. Let me know if that's cool with you.
I gotta jet and go to work, but I'll be back later to crit you. :D Don't worry I won't bite.... hard ;)
So, I did a little redline for you. Here's the link: http://i36.tinypic.com/972s7o.jpg
I think you have a good foundation for the layout for the lab. the perspective on the three overhead green tubes and the box in the top left corner can be fixed so they look less out of place.
I think the main thing is that there isn't enough visual interest going on. The overall picture reads kind of like a Vis Com 1 assignment. Lots of simple shapes like cylinders. Take those basic shapes you have and detail them up. Add cables coming out of places or vents giving off steam. Add more cut lines and areas where it can push in and out of the form. I did a sample in the redline I made.
Also add more junk! Computer terminals and robotic arms (they gotta move stuff around somehow). Add cables laying around like you'd see around all the rides at a carnival.
Your linework is super solid but the color rendering is a bit fuzzy. Maybe using a tighter brush to lay down color would work? I usually stay away from really soft brushes when I'm doing anything mechanical or non-organic. Materials rendering is tricky and it can take a while to get a hang of.
Also, watch out with placing a texture over the entire image. It can make it looks rather flat which for an environment you don't really want. You have a nice texture you put on the big doors, but it looks as though the interior space has one big texture over top of it (I can see it going through your green overhead tubes).
Blaaah. Hope I didn't go overboard.
You've presented this right? For who's class was it? And what did they say?
Hope I help a little bit. It's been a while since I've done a really good crit. I kinda miss it.
Thank a lot man,you didn't go overboard at all. that was really helpful, I know there were a ton of things I didn't do right but I wanted to take it as far as my knowledge goes of concept art as well as textures and environmental designing. I definitely appreciate the critique, The suggestions u made were really good thing i need to change and the next time I do an environment I will keep them in mind and practice really hard. This was the second version of the 1st environment i had ever done, let alone concept art so I'm diving right into this head first, and hitting the concrete hard. However, I need hard critiques but at the same time encouragement. :) Thanks a lot man, you've definitely encouraged me.
Yep critique was tuesday for Don Kilpatrick's studio A class, The students liked it for the most part with a few things to touch up and worry about but Don wasn't too nice about it. There was a lot about it he didn't like which deadened the critique for me. I know he means well so I'm learning not to let him discourage me due to me being intro level to the digital world, and concept art. I was a traditional painter remember? Sometimes the things he says just makes u feel like shit but I'm not here to make excuses only to create wonderful art and thats what I'm going to do. Midway is my number one choice and I'm going to give them my all.
p.s. I just checked out the redline and it was awesome. That is exactly what I need visual references like that. I have the skill and talent to do those types of things but not the knowledge yet to think of it in a functional kind of way and thats what I have to work on. If I were to be an apprentice of a concept artist I'd learn so fast but there aren't really any concept art teachers here at CCS so I'm left learning at my speed and it's tough. For example: Don had me check out that Ryan Church video on painting a tech environment and I learned so much from "watching" him work. I'm a hardcore visual person.
Do you think I should go back in this lab and fix it up or keep moving and just advance the next environment I do while incorporating these techniques?
By the way, I really appreciate your constructive criticism.
Well, if you feel like being an uber badass, I'd go back and revamp it and then show it to Don. Not only will you learn more, but you'll get a lot of props from Don on it as well.
Glad I was able to help ya out man, keep on truckin'!
5 comments:
Yo Glenn!
Awesome to see that you're getting there on the concept art stuff man. It makes me super happy!
This enviro is pretty sweet. If you don't mind some crits, I thought I'd give you some pointers to help ya out a little bit. Let me know if that's cool with you.
I gotta jet and go to work, but I'll be back later to crit you. :D Don't worry I won't bite.... hard ;)
DUDE! thanks a lot. crits are what I need!
Alright!
So, I did a little redline for you. Here's the link: http://i36.tinypic.com/972s7o.jpg
I think you have a good foundation for the layout for the lab. the perspective on the three overhead green tubes and the box in the top left corner can be fixed so they look less out of place.
I think the main thing is that there isn't enough visual interest going on. The overall picture reads kind of like a Vis Com 1 assignment. Lots of simple shapes like cylinders. Take those basic shapes you have and detail them up. Add cables coming out of places or vents giving off steam. Add more cut lines and areas where it can push in and out of the form. I did a sample in the redline I made.
Also add more junk! Computer terminals and robotic arms (they gotta move stuff around somehow). Add cables laying around like you'd see around all the rides at a carnival.
Your linework is super solid but the color rendering is a bit fuzzy. Maybe using a tighter brush to lay down color would work? I usually stay away from really soft brushes when I'm doing anything mechanical or non-organic. Materials rendering is tricky and it can take a while to get a hang of.
Also, watch out with placing a texture over the entire image. It can make it looks rather flat which for an environment you don't really want. You have a nice texture you put on the big doors, but it looks as though the interior space has one big texture over top of it (I can see it going through your green overhead tubes).
Blaaah. Hope I didn't go overboard.
You've presented this right? For who's class was it? And what did they say?
Hope I help a little bit. It's been a while since I've done a really good crit. I kinda miss it.
Back to drawing zombies!
Thank a lot man,you didn't go overboard at all. that was really helpful, I know there were a ton of things I didn't do right but I wanted to take it as far as my knowledge goes of concept art as well as textures and environmental designing. I definitely appreciate the critique, The suggestions u made were really good thing i need to change and the next time I do an environment I will keep them in mind and practice really hard. This was the second version of the 1st environment i had ever done, let alone concept art so I'm diving right into this head first, and hitting the concrete hard. However, I need hard critiques but at the same time encouragement. :) Thanks a lot man, you've definitely encouraged me.
Yep critique was tuesday for Don Kilpatrick's studio A class, The students liked it for the most part with a few things to touch up and worry about but Don wasn't too nice about it. There was a lot about it he didn't like which deadened the critique for me. I know he means well so I'm learning not to let him discourage me due to me being intro level to the digital world, and concept art. I was a traditional painter remember? Sometimes the things he says just makes u feel like shit but I'm not here to make excuses only to create wonderful art and thats what I'm going to do. Midway is my number one choice and I'm going to give them my all.
p.s. I just checked out the redline and it was awesome. That is exactly what I need visual references like that. I have the skill and talent to do
those types of things but not the knowledge yet to think of it in a functional kind of way and thats what I have to work on. If I were to be an apprentice of a concept artist I'd learn so fast but there aren't really any concept art teachers here at CCS so I'm left learning at my speed and it's tough. For example: Don had me check out that Ryan Church video on painting a tech environment and I learned so much from "watching" him work. I'm a hardcore visual person.
Do you think I should go back in this lab and fix it up or keep moving and just advance the next environment I do while incorporating these techniques?
By the way, I really appreciate your constructive criticism.
Well, if you feel like being an uber badass, I'd go back and revamp it and then show it to Don. Not only will you learn more, but you'll get a lot of props from Don on it as well.
Glad I was able to help ya out man, keep on truckin'!
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